![]() Equip a sling and make good use of your 19 Dex. Elven clerics and mages also benefit from a high dexterity.Your racial bonus helps eliminate accuracy penalties. Conversely, if you want to dual wield, use short swords/long swords. Protect your smaller HP pool by equipping a shield or taking points in Single Weapon Style. If you play a fighter, try to take advantage of your higher armor class. An elven fighter with a 19 Dexterity and Grandmastery in Longbow is absolutely deadly. Elven fighters should try to max out longbows, shortbows, longswords or short swords, depending on your preference.Elven fighters will see, over time, a smaller HP pool than, say, a human. Because clerics, thieves and mages do not gain bonuses to their HP beyond 16 Constitution, elven fragility is really not problematic unless you play a fighter. The penalty to Constitution is actually not that severe, and tends to only manifest if you play a Fighter of some kind. This means they can roll as high as a 17 Con during character generation. A 19 Dexterity is fantastic compared to a Dexterity score of 18, that means an additional +1 bonus to hit at range, and an additional +5% on all your thief skills. This means they can roll as high as a 19 Dexterity during character generation. They're also very effective in melee-they tend to be hard to hit and quite accurate. Consequently, elves tend to make absolutely deadly archers. They also enjoy a natural +1 bonus with all bows, short swords and longswords. ![]() This means they're usually more fragile in combat, but their high dexterity means they're usually harder to hit. Dual classing is its own topic, which I will cover later.Įlves enjoy a higher dexterity and suffer from a lower constitution than the other races. Humans can, for example, take a few levels in Swashbuckler or Kensai, and then immediately Dual Class into a mage while retaining all the bonuses of their previous class. Dual-Classing opens ridiculous options exclusive to humans.They're perfectly suited to absolutely every class, and unless you're trying to squeeze every last bit of optimization out of your character, a human is always a fine choice. Likewise, they suffer no penalties to any skills or stats. Generally speaking, Half-Elves tend to be slightly better bards: half-elves enjoy a modest bonus to their pickpocketing skill, and have some small natural resistance to sleep and charm spells. Humans are the only other race, along with Half-Elf, that can be a bard.If you want to play a paladin or a monk, and you aren't willing to mod your game, then you're stuck with a human. ![]() Both of these classes are significantly improved in Icewind Dale.
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